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Rucklo

32 Game Reviews

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awesomeness!

simple, but characteristic, just like a small flashgame should be!

i'm currently having a hard time gettinr the 32:nd pixel, i thin i have to fall on it, but it's hard... i'll make it eventually though.

keep em coming, man!!! :)

hell yeah, about time this got done!

i honestly thought you had abandoned this project as I've heard nothing about it since modmeet 2008.

First off, holy shit this game looks fucking AMAZING! the background, everything is just so damn slick...
Even so, it did almost freeze my computer up a bit. I don't have a very new comp, but that's nothing a q-button can't take care off... assuming you'd be willing to let players play with lower qual... thinking of the amazing artwork, i know i'd think twice before adding such a feature :D

The music suits really good, i love the changing of loops as you upgrade, brings a whole new "level" to the game. I only managed to get 3 grades, because i sucked at the game + my comp is slow, so maybe this suggestions is already in game, but something i missed: have some kind of filter added with the combo, just a small touch - it'd go great with the loops in the background changing as one level.

Gameplay was kindof difficult, at least for me with my shitty comp. more than once i managed to click somewhere outside the game-screen, even if i tried to focus on the red arrow and let it guide me. another thing that brought it down slightly was the repetition. when i got to the walls, i thought they'd never end. fact is my comp pretty much froze there, so i didn't even advance beyond that, yet anyways.
I learned that holding down the attack-key wasn't a good idea with a shitty comp, constant clicking apparently is smoother for the gameplay.

The theme is fucking badass, the environment is badass, the music is badass
All in all, fucking amazing job MC, congrats for pushing out a completley badass game!

MindChamber responds:

thanks for the props. sorry about the hiccups. definitely lower your screen resolution and try again, that helped with rumble.

Ill ask frosted to add a Quality button, but I really doubt it would help since nothing here is vector I dont think it would run much faster. but well look in to it.

and great idea about the filter with the combo, definitely will have to try that on the next game..
thanks again.

PLOSS!!!

Love this stuff, still thinks a little music and perhaps a few sfx would give it more feeling, but whatever. I'm impressed of the filesize, damn it's small!

DO FÅ FEM PLOOSSSSSSSSS Å TIO PLOSS ÅXÅ!

mattfosho responds:

Thanks!!!

There is no sound in space but I'll think about it :)

Also, file size is 127KB background image and 0.5KB the rest ;)

short and sweet!

the artwork is very cool, and well, obvioius due to the name of the game... still, i think it's done in a very good way.

what i like the most of this is the take on the audio. i know you've used voices in a similiar way before, but it just feels so damn right with this game!

Great job all involved, looking forward to the sequel! :)

blooooood

loved this, and the length of it was just right for a flashgame. it's a little too heavy for my slow computer, even with low qual, but whatever, it's still very much playable.

the intro, or the first phase, was relly cool, with passing by the guy playing music out of his boombox - the panning was a cool little feature that made things alot more alive. i don't think most people are aware of how small audio-features like that really adds to the whole gaming experience.

anyway, artwork is really awesome, as expected when MC and Krinkels is behind it. as far as i can tell the prorgramming is great too (though i can't really tell that much about that since i don't know shit... the controls had a good feel, apart from the fact that the jump-buttong wasn't arrow up. i never liked it to have it that way, and frankly its quite rare one use the arrow up to shoot upwards, at least for me...).

anyway, ace shit guys. and eventhough the gameplay-music is great, custom-made SFX (and perhaps some tunes+mid-play so to speak) would have made it even better.
Just like most webgames that overlooks that... :-|

sweet stuff!

the best thing about this game is the dark feeling it brings. yeah, it's a puzzle styled game, and whatnot, but the feeling is quite unique and that's what i love with it. the elements that really does it is music and sound, very well done and alot of cool little features f.ex. when standing still too long etc.
of course the artwork is really cool too, 8-bit minimalistic thing that really adds to the feel, and of course from what i can tell the programming is really good - othervice all these small things wouldn'¨t work, now would they?!

ace work all of you three!!!

Hooray!

I get to manouver the NG-chopper lololol ^____________^

LOVING this shit man!

just like the previous bunnykill-games, this was fucking ace.
great idea to make an eastern-special out of it too! :)

keep em coming, i can¨'t wait to see what's next - maybe there will be a hughe ass alien bunny-robot who's behind the whole bunny-plauge who steps forward and try to finally blow out mankind once and for all... :O

keep working on the series man, don't be afraid to try out different concepts though! :)

OMG!

You guises can actually draw! Well, some of ya anyway.

Gotta say I loved the production and the presentation on this Luis and gang who worked on it! Top notch stuff yuos guises!

The art was ok, meh. LMAO!

I am the King of Sweden!

But there seem to be a 999 top-score? NO MATTER, I HAVE MY POCKETS FULL OF KRONOR, AND I CAN BUY A NEW CAR EVERY DAY, with golden wheels.

<3 this game ^^

No multi-n00bing, pl0x.

Age 22, Male

fngh

LoCatiON nOt DiScLosEd

Joined on 10/11/04

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